![]() Only the wealthy can afford the unique experiences offered by such magicians firsthand. Magical designers and artists work to create new and interesting sensations, including sensations that can’t otherwise be experienced in the real world. The entertainment industry uses illusionists as literal special effects wizards. These spells are used for amusement as well as art. Trid Entertainment is a physical spell and can be perceived by both living subjects and non-living sensors. The magician can reproduce just about anything from her imagination, or re-create something she has experienced.Įntertainment affects the minds of the subjects and cannot be detected by non-living sensors. Hits on the Spellcasting Test measure how detailed, interesting, and captivating the audience finds the illusion. ![]() These area spells create obvious, but entertaining, illusions. Chaotic World is an area version of Chaos.Įntertainment, Trid Entertainment ENTERTAINMENT The Chaos spell is a physical version of Confusion (above), so it also affects technological systems and sensing devices. For each net hit on the Spellcasting Test, the target suffers a –1 dice pool modifier to all tests due to the distraction.Confusion affects a single target. These spells produce a storm of conflicting sensations and images to confuse the senses. If you sustain the spell, they lose the same amount from their Initiative Score at the beginning of each Combat Turn.īugs affects a single target, Swarm is an area spell.Ĭonfusion, Mass Confusion, Chaos, Chaotic World CONFUSION For each net hit you get, the target loses 2 from their Initiative Score. The illusion is usually enough to make any target who fails to resist freak out. The bugs look, feel, smell, and even taste real. These spells make the target believe that small bugs of various persuasions are crawling over their entire body, biting them, scurrying about, and crawling into assorted orifices. Once the spell is ended, the pain and damage boxes immediately go away.Īgony affects a single target, while Mass Agony is an area spell. If the target’s damage boxes are completely filled, he is racked with pain, unable to move or act. The target is affected the same as if the damage were real, with the usual injury penalties. ![]() It is not actual damage, only a measure of the effect of the spell. ![]() Each net hit scored by the magician temporarily inflicts 1 box of Physical and 1 box of Stun damage on the target. 10 Camouflage Check, Physical CamouflageĪ favorite of mages going through bad break-ups, Agony inflicts an illusion of terrible pain on the target.3 Confusion, Mass Confusion, Chaos, Chaotic World.If the spell is not completely resisted, the target is fully affected by the illusion. The magician must generate more hits than the observer for the illusion to be considered real. They are resisted by Intuition + Logic non-living devices resist with their Object Resistance. Physical illusions can be used on both living and technological systems. Physical Illusions Physical illusion spells create actual images or alter physical properties, such as light or sound. Though mana-based illusions can be created on the astral plane, their magical auras give them away as illusions to anyone who makes a successful Assensing Test-illusions can’t fool Assensing and cannot be used to disguise or create auras. Some mana illusions affect the target’s senses directly others affect the senses of anyone perceiving the subject of the spell (though you’re never affected by your own illusion spell). Mana illusions are resisted by Logic + Willpower. Mana Illusions Mana-based Illusion spells affect the mind and are ineffective against technological viewing systems like cameras. Single-sense illusions affect only one sense. Realistic illusions seem completely real. Obvious illusions are used solely for entertainment and cannot fool subjects into believing they are real. Illusions fall into the following categories: Illusions can certainly cause harm by manipulating the senses so a victim walks into traffic or off a high building, for example, but they cannot directly cause damage. All such effects vanish, though, as soon as the magician drops the illusion. They can cause distractions, loss of balance or orientation, and even symptoms like nausea or pain. No matter how realistic they are, illusions cannot directly cause physical harm. Gear // Magic // Hacking // Skills // Qualities // Packs // Creatures
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